# ReCompiled Steel: a Real Steel static recompilation with Vulkan rendering

> ReCompiled Steel builds native Windows, Linux and Android versions of Xbox 360 Real Steel through ReXGlue static recompilation. Its game-specific Vulkan renderer consumes the Xbox command stream and shaders translated ahead of time; game code and shader caches are generated from the user's copy.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/tokeneffortports/ReCompiledSteel>
- Primary source: <https://github.com/tokeneffortports/ReCompiledSteel/blob/d16444f9c6e121f27fbc828140ae41c0a1cf6289/README.md>
- Catalog page: <https://awesomerea.org/resources/recompiled-steel-case/>
- Record JSON: <https://awesomerea.org/resources/recompiled-steel-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/recompiled-steel-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal Xbox 360 Real Steel game package and its title update are required.
- **Prerequisites:** A Vulkan-capable Windows, Linux or arm64 Android device is required.
- **Prerequisites:** Building uses ReXGlue SDK 0.10.0 and platform toolchains.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/tokeneffortports/ReCompiledSteel/blob/d16444f9c6e121f27fbc828140ae41c0a1cf6289/README.md>
2. <https://github.com/tokeneffortports/ReCompiledSteel/blob/d16444f9c6e121f27fbc828140ae41c0a1cf6289/docs/building.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
