# Reach Cache Debug: recompiling a Halo debug executable

> Reach Cache Debug Recomp uses ReXGlue to recompile halo3_cache_debug.xex from a Reach-era Xbox 360 debug build. It supplies debug-service stubs, memory and socket hooks, and virtual filesystem mappings for the executable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/twist84/reach_cache_debug_recomp>
- Primary source: <https://github.com/twist84/reach_cache_debug_recomp/blob/cb9be234cac7a5d72a1993f892777119218ba5e4/README.md>
- Catalog page: <https://awesomerea.org/resources/reach-cache-debug-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/reach-cache-debug-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/reach-cache-debug-recomp-case/index.md)

## Requirements & limits

- The target halo3_cache_debug.xex and the ReXGlue SDK.
- CMake 3.25+ and a C++23 toolchain.
- BSD-3-Clause license.

## Primary sources

1. <https://github.com/twist84/reach_cache_debug_recomp/blob/cb9be234cac7a5d72a1993f892777119218ba5e4/README.md>
2. <https://github.com/twist84/reach_cache_debug_recomp/blob/cb9be234cac7a5d72a1993f892777119218ba5e4/source/main.cpp>
3. <https://github.com/twist84/reach_cache_debug_recomp/blob/cb9be234cac7a5d72a1993f892777119218ba5e4/source/reach_cache_debug_app.h>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
