# Bully Decompiled: an Unreal reconstruction of Bully: Scholarship Edition

> Rea Bully studies Bully: Scholarship Edition's executable, Lua 5.0 scripts, and asset formats with REA, Ghidra, and local recovery tools, then builds an Unreal Engine 5.8 exploration runtime from those findings. The author reports a Windows developer preview with 85 assembled zones across 47 areas, sampled traversal checks, and selected characters and interactions.

- Type: Case study
- Targets: Binary · Game
- Category: Community REA investigations
- Relationship: Author-reported mixed workflow
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/HunterStile/Rea_Bully>
- Primary source: <https://github.com/HunterStile/Rea_Bully/blob/bcebd2d86264a294cb5ebd573bc8ece857c348f2/README.md>
- Catalog page: <https://awesomerea.org/resources/rea-bully-case/>
- Record JSON: <https://awesomerea.org/resources/rea-bully-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rea-bully-case/index.md)

## Requirements & limits

- **Prerequisites:** Python 3.12 and an owner-installed PC copy of Bully: Scholarship Edition for archive inspection.
- **Prerequisites:** Unreal Engine 5.8.3, a compatible Windows C++ toolchain, and locally reconstructed assets and maps to run the prototype.
- **Limits:** A clean-clone setup and downloadable playable build are unfinished; missions, combat, vehicles, saves, and full original AI remain incomplete.
- **License:** MIT License for original project code.

## Primary sources

1. <https://github.com/HunterStile/Rea_Bully/blob/bcebd2d86264a294cb5ebd573bc8ece857c348f2/README.md>
2. <https://github.com/HunterStile/Rea_Bully/blob/bcebd2d86264a294cb5ebd573bc8ece857c348f2/docs/ROADMAP.md>

## More in Games

- [bully-re: reconstructing the Bully: Scholarship Edition engine](https://awesomerea.org/resources/bully-re-case/index.md) · Case study
- [Butterscotch: rebuilding the GameMaker: Studio runner](https://awesomerea.org/resources/butterscotch-case/index.md) · Case study
- [Cadence: reimplementing Geometry Dash 2.2091 in Rust](https://awesomerea.org/resources/cadence-geometry-dash-case/index.md) · Case study
- [Carnage3D: open-source remake of Grand Theft Auto 1](https://awesomerea.org/resources/carnage3d/index.md) · Case study
- [Castlekeep: a Stronghold 1 engine reimplementation](https://awesomerea.org/resources/castlekeep-stronghold-case/index.md) · Case study
- [Chariot: Age of Empires engine reimplementation](https://awesomerea.org/resources/chariot/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
