# Ratchet & Clank: Tools of Destruction: a PS3 static recompilation

> Ratchet & Clank: Tools of Destruction Recompiled translates the European PS3 game’s PPU and SPU code to C/C++ ahead of time with ps3recomp. The Windows port replaces PS3 system libraries and RSX graphics with native implementations and Direct3D 12, while building game data from the user’s disc.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Re-TeRo17/ratchet-tod-recomp>
- Primary source: <https://github.com/Re-TeRo17/ratchet-tod-recomp/blob/c345494104c1deef447adac2bdd1315d779dd0df/README.md>
- Catalog page: <https://awesomerea.org/resources/ratchet-tools-of-destruction-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/ratchet-tools-of-destruction-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ratchet-tools-of-destruction-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned decrypted disc dump of the European PS3 release BCES00052.
- **Prerequisites:** Windows 10 or 11 x64 and Direct3D 12 graphics.
- **Limits:** The author reports playability from the first planet onward, with the port still unfinished.
- **License:** MIT license for the project’s own code.

## Primary sources

1. <https://github.com/Re-TeRo17/ratchet-tod-recomp/blob/c345494104c1deef447adac2bdd1315d779dd0df/README.md>
2. <https://github.com/Re-TeRo17/ratchet-tod-recomp/blob/c345494104c1deef447adac2bdd1315d779dd0df/CMakeLists.txt>
3. <https://github.com/Re-TeRo17/ratchet-tod-recomp/blob/c345494104c1deef447adac2bdd1315d779dd0df/docs/CAMERA.md>

## More in Games

- [Rayman 3 HD Recompiled: statically recompiling the Xbox 360 game](https://awesomerea.org/resources/rayman3-hd-recompiled-case/index.md) · Case study
- [Rayman Origins Recompiled: translating the Xbox 360 game for desktop and Android](https://awesomerea.org/resources/rayman-origins-recompiled-case/index.md) · Case study
- [rb2: Dragon Ball Z Budokai HD recompiled with ReXGlue](https://awesomerea.org/resources/dbz1-budokai-hd-case/index.md) · Case study
- [RB2: recompiling Dragon Ball: Raging Blast 2](https://awesomerea.org/resources/rb2-recomp-case/index.md) · Case study
- [Re-Cherry: recompiling Lollipop Chainsaw](https://awesomerea.org/resources/re-cherry-lollipop-chainsaw-case/index.md) · Case study
- [re-Sonic06Demo: a ReXGlue recompilation of the Sonic the Hedgehog (2006) demo](https://awesomerea.org/resources/re-sonic06demo-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
