# Ratchet & Clank: Size Matters — scoped PS2 matching decompilation

> Ratchet & Clank: Size Matters decomp reconstructs source for US and European PS2 boot executables and level modules against retail bytes. The project separates authored C matches from assembly baselines and records accepted placements and compiler evidence for bounded portions of the game.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/OpenRAC/rac5-sm-decomp>
- Primary source: <https://github.com/OpenRAC/rac5-sm-decomp/blob/c6bb063f6a458fdd9177a0579193fc855715b5bd/README.md>
- Catalog page: <https://awesomerea.org/resources/ratchet-clank-size-matters-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/ratchet-clank-size-matters-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ratchet-clank-size-matters-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A lawful copy of a supported US or European PS2 disc.
- **Prerequisites:** Python 3.12 or newer; local SN Systems assembler/linker and pinned GNU EE compiler tools for assembly rebuilds and matching gates.
- **Limits:** Matching scope remains partial, with compiler identity and runtime behavior still open.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/OpenRAC/rac5-sm-decomp/blob/c6bb063f6a458fdd9177a0579193fc855715b5bd/README.md>
2. <https://github.com/OpenRAC/rac5-sm-decomp/blob/c6bb063f6a458fdd9177a0579193fc855715b5bd/docs/COMPILER-STATUS.md>

## More in Games

- [Ratchet & Clank: Up Your Arsenal — byte-exact PlayStation 2 decompilation](https://awesomerea.org/resources/rac3-uya-decomp/index.md) · Case study
- [Rayman: matching decompilation of the PAL PS2 main executable](https://awesomerea.org/resources/rayman-pal-ps2-decomp-case/index.md) · Case study
- [re4: a byte-identical decompilation of the Resident Evil 4 GameCube debug build](https://awesomerea.org/resources/re4-gamecube-debug-decomp-case/index.md) · Case study
- [ReC98: the Touhou PC-98 Restoration Project](https://awesomerea.org/resources/rec98-touhou-pc98-restoration-case/index.md) · Case study
- [Resident Evil Director's Cut Dual Shock: a matching PlayStation decompilation](https://awesomerea.org/resources/resident-evil-directors-cut-dual-shock-decomp-case/index.md) · Case study
- [Resident Evil: Code: Veronica — matching Dreamcast decompilation](https://awesomerea.org/resources/recv-dc-decomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
