# Ratchet & Clank: Up Your Arsenal — byte-exact PlayStation 2 decompilation

> This is a matching decompilation of Ratchet & Clank: Up Your Arsenal for the PlayStation 2, NTSC-U SCUS-97353. It builds frontbin.elf, boot_elf.elf, and i5bootn.elf byte for byte. Their SHA-1 values are 3bc94ee895e4b4af9b5602a229af599c1103b542, 487975305f8a263c750dfede50391b575ed07835, and 71f3ecfc54c3d24d1475ef9efe8228fbfe59d65f.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/vetusmagnus/rac3-uya-decomp>
- Primary source: <https://github.com/vetusmagnus/rac3-uya-decomp/blob/fc118a0b7442665a2b181055dc352ce5d117c41b/README.md>
- Catalog page: <https://awesomerea.org/resources/rac3-uya-decomp/>
- Record JSON: <https://awesomerea.org/resources/rac3-uya-decomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rac3-uya-decomp/index.md)

## Requirements & limits

- SN Systems ee-gcc 2.95.3 v1.36. Place frontbin.elf, boot_elf.elf, and i5bootn.elf from the disc files folder in the repository root, then run pip install -r tools/requirements.txt and python tools/setup_asm.py --target all.
- License: GPL-3.0 for the project's tooling, build files, tables, and documentation. The README says the decompiled game code in src/ is not licensed, and the libgcc sources stay GPL-2.0-or-later with the libgcc runtime exception.

## Primary sources

1. <https://github.com/vetusmagnus/rac3-uya-decomp/blob/fc118a0b7442665a2b181055dc352ce5d117c41b/README.md>

## More in Games

- [Rayman: matching decompilation of the PAL PS2 main executable](https://awesomerea.org/resources/rayman-pal-ps2-decomp-case/index.md) · Case study
- [re4: a byte-identical decompilation of the Resident Evil 4 GameCube debug build](https://awesomerea.org/resources/re4-gamecube-debug-decomp-case/index.md) · Case study
- [ReC98: the Touhou PC-98 Restoration Project](https://awesomerea.org/resources/rec98-touhou-pc98-restoration-case/index.md) · Case study
- [Resident Evil Director's Cut Dual Shock: a matching PlayStation decompilation](https://awesomerea.org/resources/resident-evil-directors-cut-dual-shock-decomp-case/index.md) · Case study
- [Resident Evil: Code: Veronica — matching Dreamcast decompilation](https://awesomerea.org/resources/recv-dc-decomp/index.md) · Case study
- [Rhythm Tengoku Arcade: SH-4 decompilation and asset-format reconstruction](https://awesomerea.org/resources/rhythm-tengoku-arcade-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
