# Quake 4 Definitive Edition: recovering Xbox 360 controller behavior for PC

> Quake 4 Definitive Edition ports selected Xbox 360 controller behavior into openQ4 patches for the PC game. The project documents analysis of default.xex to recover stick dead zones, a square gate, look curves and turn speeds, then adds controller settings and aim-assist behavior to the engine.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Juansolo457/quake4-definitive>
- Primary source: <https://github.com/Juansolo457/quake4-definitive/blob/acb3827784b55f5a3f39d6f27254a28e947f5525/README.md>
- Catalog page: <https://awesomerea.org/resources/quake4-definitive-case/>
- Record JSON: <https://awesomerea.org/resources/quake4-definitive-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/quake4-definitive-case/index.md)

## Requirements & limits

- **Prerequisites:** Own PC copy of Quake 4 and Xbox 360 copy for the executable analysis.
- **Prerequisites:** openQ4 at the documented commit; Windows builds use Meson, Ninja and Visual Studio.
- **Limits:** Controller tuning is ongoing, and Linux remains untested.
- **License:** Tools, documentation and configuration are MIT; patches follow openQ4's stated licenses.

## Primary sources

1. <https://github.com/Juansolo457/quake4-definitive/blob/acb3827784b55f5a3f39d6f27254a28e947f5525/README.md>
2. <https://github.com/Juansolo457/quake4-definitive/blob/acb3827784b55f5a3f39d6f27254a28e947f5525/docs/PROGRESS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
