# PSPRecomp: statically recompiling GTA: Vice City Stories into a native Windows build

> Provides a PSP static-recompilation framework that analyzes Allegrex/MIPS executables and emits C++ for a native host runtime. Its Vice City Stories profile checks in code generated for the US ULUS-10160 executable, plus HLE, Direct3D 12 rendering, audio and input layers. The decrypted executable and game data come from the user’s own copy, and no gameplay status is published.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-10-18
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jessicanataliagta/PSPRecomp>
- Primary source: <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/profiles/vcs/README.md>
- Catalog page: <https://awesomerea.org/resources/psprecomp-vice-city-stories-case/>
- Record JSON: <https://awesomerea.org/resources/psprecomp-vice-city-stories-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/psprecomp-vice-city-stories-case/index.md)

## Requirements & limits

- Windows, Visual Studio 2022, MSVC, Direct3D 12, CMake 3.20 or newer and a C++20 compiler are required for the Vice City Stories profile.
- Supply your own NTSC-U ULUS-10160 decrypted EBOOT matching the configured SHA-256 and PSP_GAME/USRDIR game data.
- The profile builds VCSNative.exe for one PSP release; no gameplay compatibility or completion report is published. Missing functions and unsupported instructions stop execution.
- ctest covers framework regressions and profile components, including synthetic graphics rendering, bootstrap paths and audio resampling.
- Framework code is MIT. The profile includes FFmpeg (LGPL 2.1+), SMAA, HDR shader material, MIT Project2DFX-derived data and CloudWorks material (CC BY-NC-SA 3.0). The generated corpus and original game content retain their separate rights.

## Primary sources

1. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/profiles/vcs/README.md>
2. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/README.md>
3. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/docs/ARCHITECTURE.md>
4. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/docs/PROFILE_GUIDE.md>
5. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/docs/SOURCE_PROVENANCE.md>
6. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/profiles/vcs/config/vcs_ulus10160.toml>
7. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/profiles/vcs/CMakeLists.txt>
8. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/profiles/vcs/THIRD_PARTY.md>
9. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/profiles/vcs/tests/vcs_profile_tests.cpp>
10. <https://github.com/jessicanataliagta/PSPRecomp/tree/f6e7d415c7f447b934cc3865a31eb725f353d659/profiles/vcs/generated>
11. <https://github.com/jessicanataliagta/PSPRecomp/blob/f6e7d415c7f447b934cc3865a31eb725f353d659/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
