# Super Mario Galaxy: statically recompiling the Wii game for PS5

> Version 1.1.0 statically recompiles Super Mario Galaxy for the Wii, USA RMGE01 revision 0, into a PlayStation 5 homebrew title, PPSA99315, at 4K and 60 fps. Nebula translates that one disc. The Mac builder is SuperMarioGalaxy-PS5-Builder-1.1.0-mac.zip. The Windows builder is SuperMarioGalaxy-PS5-Builder-1.1.0-windows.zip. The result is a folder named PPSA99315, about 4.5 GB. A build takes about 4 minutes on an Apple silicon Mac and about 10 minutes on a fast PC, and needs about 12 GB free.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/griches/PS5_MarioGalaxy>
- Primary source: <https://github.com/griches/PS5_MarioGalaxy/blob/0444596e7baa7f2a5604962dfd01c323aeb2ec33/README.md>
- Catalog page: <https://awesomerea.org/resources/ps5-mario-galaxy/>
- Record JSON: <https://awesomerea.org/resources/ps5-mario-galaxy/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ps5-mario-galaxy/index.md)

## Requirements & limits

- A Mac with Apple silicon on macOS 13 or newer, or 64-bit Windows 10 or 11, plus a USA RMGE01 revision 0 disc image. The README expects a PlayStation 5 that already runs homebrew.
- License: GPL-3.0, the same license the README names for Nebula.

## Primary sources

1. <https://github.com/griches/PS5_MarioGalaxy/blob/0444596e7baa7f2a5604962dfd01c323aeb2ec33/README.md>

## More in Games

- [Super Mario Land 2: a Game Boy static recompilation with adaptive widescreen](https://awesomerea.org/resources/super-mario-land-2-recompiled-case/index.md) · Case study
- [Super Smash Bros. Ultimate: static recompilation for PlayStation 4](https://awesomerea.org/resources/ssbu-ps4-recomp/index.md) · Case study
- [Super Street Fighter II Turbo HD Remix: an Xbox 360 static recompilation port](https://awesomerea.org/resources/ssf2t-hd-remix-recompiled-case/index.md) · Case study
- [SuperMarioRPGSNESRecomp: an early 65816 static recompilation](https://awesomerea.org/resources/super-mario-rpg-snes-recomp-case/index.md) · Case study
- [SuperMarioWorldRecomp: statically recompiling Super Mario World](https://awesomerea.org/resources/smw-recomp/index.md) · Case study
- [SuperMetroidSNESRecomp: a selective 65816 static recompilation](https://awesomerea.org/resources/super-metroid-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
