# Project Vekta: a static recompilation of Killzone HD

> Project Vekta builds a native Linux or Windows port of the PS3 game Killzone HD by translating its PPU and SPU code to C++ with a patched ps3recomp. Its runtime replaces PS3 services and replays graphics commands through Vulkan; players generate the game code locally from their own files.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/gustavomorinaga/project-vekta>
- Primary source: <https://github.com/gustavomorinaga/project-vekta/blob/03d55019696d46f3468709c20f58d401e6f3b57a/README.md>
- Catalog page: <https://awesomerea.org/resources/project-vekta-case/>
- Record JSON: <https://awesomerea.org/resources/project-vekta-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/project-vekta-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the player's Killzone HD package, decrypted EBOOT and data archive, and decrypted libsre from their own PS3 firmware.
- **Prerequisites:** Building on Linux x64 requires clang, CMake, Ninja, Python 3, SDL2, zlib, glslang and Vulkan headers; Windows builds additionally require a MinGW-w64 sysroot.
- **Prerequisites:** Requires an AVX2 CPU and Vulkan GPU.
- **Testing evidence:** The author reports one campaign level completed by hand; levels 2 through 11 have not each been played to completion.
- **License:** MIT license.

## Primary sources

1. <https://github.com/gustavomorinaga/project-vekta/blob/03d55019696d46f3468709c20f58d401e6f3b57a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
