# Primal Rage: DOS engine reconstruction and SDL3 port

> Primal Rage RE reconstructs the DOS game's engine in C over a memory layout matching PRAGE.EXE and runs it with SDL3 using the user's game data. The project includes Ghidra analysis scripts, LE and resource-format documentation, captures and differential checks; the author reports all 759 game-owned functions ported.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/felipe-dos-santos81/primal-rage-re>
- Primary source: <https://github.com/felipe-dos-santos81/primal-rage-re/blob/265df76ac61b21cf8e138bb8238b5927af52996e/README.md>
- Catalog page: <https://awesomerea.org/resources/primal-rage-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/primal-rage-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/primal-rage-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned Primal Rage installation supplying PRAGE.EXE, INDEX, S16*.GRA and sound drivers is required.
- **Prerequisites:** Building uses CMake and SDL3; the differential gate also uses Python, capstone, unicorn and local captures.
- **Limits:** Some original gameplay and audio outcomes remain outside the captured comparison set.
- **License:** MIT license.

## Primary sources

1. <https://github.com/felipe-dos-santos81/primal-rage-re/blob/265df76ac61b21cf8e138bb8238b5927af52996e/README.md>
2. <https://github.com/felipe-dos-santos81/primal-rage-re/blob/265df76ac61b21cf8e138bb8238b5927af52996e/docs/FORMATS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
