# Power Strike: ROM, sound and compression teardown

> Power Strike teardown analyzes the Sega Master System game's ROM, mapping its banks, boot and vblank paths, sound engine and tile compression. It includes a sound-bank disassembly excerpt and scripts that decode, re-encode and patch tile sheets within their original compressed size.

- Type: Case study
- Targets: Binary · Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/noema-lands/power-strike-teardown>
- Primary source: <https://github.com/noema-lands/power-strike-teardown/blob/65667daa7e595443f732b04fd4f789540ccc7a03/README.md>
- Catalog page: <https://awesomerea.org/resources/power-strike-teardown-case/>
- Record JSON: <https://awesomerea.org/resources/power-strike-teardown-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/power-strike-teardown-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide the Power Strike USA/Europe ROM identified by the documented hash.
- **Limits:** The retail cartridge's mapper variant remains unresolved.
- **License:** No licence file in the repository; the README grants informal use of notes and scripts.

## Primary sources

1. <https://github.com/noema-lands/power-strike-teardown/blob/65667daa7e595443f732b04fd4f789540ccc7a03/README.md>
2. <https://github.com/noema-lands/power-strike-teardown/blob/65667daa7e595443f732b04fd4f789540ccc7a03/BREAKDOWN.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
