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Case study

Pool of Radiance: DOS engine and file-format reconstruction

Reconstructs the DOS v1.3 Pool of Radiance engine in portable C, supported by overlay analysis, format readers and isolated runs of the original for behavior comparisons. Documented readers cover DAX, GEO, ECL, EGA and save-related structures; the gameplay reconstruction remains in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-11-10
Language
C

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A user-owned DOS v1.3 Pool of Radiance installation for original-behavior comparisons.
  • Prerequisites: CMake 3.16+ and a C11 compiler for the format layer.
  • Limits: Gameplay reconstruction is in progress; current public work includes the roadmap, format layer and scoped comparisons.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{pool-of-radiance-dos-reconstruction-case,
  title = {{Pool of Radiance: DOS engine and file-format reconstruction}},
  howpublished = {\url{https://github.com/huntergdavis/poolrad-decomp}},
  url = {https://github.com/huntergdavis/poolrad-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/pool-of-radiance-dos-reconstruction-case/}}
}

Plain text

Pool of Radiance: DOS engine and file-format reconstruction. https://github.com/huntergdavis/poolrad-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pool-of-radiance-dos-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · huntergdavis/poolrad-decomp · Revision 2420189
  2. docs/formats/README.md GitHub · huntergdavis/poolrad-decomp · Revision 2420189

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