# PiratesAtWorldsEndRecomp: recompiling Pirates of the Caribbean: At World's End

> This recompiles Pirates of the Caribbean: At World's End for the Xbox 360, USA disc, to Windows. The launcher installs the game from the player's ISO. The default renderer is NativeXRenderer. Xenos is the fallback renderer. The README reports 60 fps at the original game speed, and widescreen through 21:9. The first levels have been played in hour-long sessions. Later levels are still untested. Releases are a setup executable and a windows-x64 zip.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ElGuslml/PiratesAtWorldsEndRecomp>
- Primary source: <https://github.com/ElGuslml/PiratesAtWorldsEndRecomp/blob/60fd6e2510efaf0760451676462bf2b4fb581afe/README.md>
- Catalog page: <https://awesomerea.org/resources/pirates-awe-recomp/>
- Record JSON: <https://awesomerea.org/resources/pirates-awe-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pirates-awe-recomp/index.md)

## Requirements & limits

- Windows 10 or 11, 64-bit, a Vulkan graphics driver, and the Microsoft Visual C++ Redistributable. Open PiratesAtWorldsEnd Launcher and select the USA ISO.
- License: MIT for this project's own code. ReXGlue, NativeXRenderer, and their components keep the licenses in THIRD_PARTY_NOTICES.md.

## Primary sources

1. <https://github.com/ElGuslml/PiratesAtWorldsEndRecomp/blob/60fd6e2510efaf0760451676462bf2b4fb581afe/README.md>

## More in Games

- [Plants vs. Zombies: Xbox 360 static recompilation for Windows](https://awesomerea.org/resources/pvz-console-edition-case/index.md) · Case study
- [PokemonRedAndBlueRecomp: static recompilation of Pokémon Red and Blue](https://awesomerea.org/resources/pokemon-red-blue-recomp-case/index.md) · Case study
- [Pokopia Native: native builds of Pokémon Pokopia from a user dump](https://awesomerea.org/resources/pokopia-native-case/index.md) · Case study
- [Pokopia Recomp: recompiling Pokémon Pokopia for Windows](https://awesomerea.org/resources/pokopia-recomp/index.md) · Case study
- [Pokémon Generation I: static recompilation with trace-driven testing](https://awesomerea.org/resources/pokemon-generation-one-recomp-case/index.md) · Case study
- [Portal 2: static recompilation for Apple silicon](https://awesomerea.org/resources/portal-2-apple-silicon-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
