# PE2PC: a native Parasite Eve II port from decompiled C

> PE2PC compiles decompiled C code from the US PlayStation release of Parasite Eve II as a native PC game. A Rust runtime replaces console graphics, sound, disc, controller and memory-card services, while game data is read at runtime from the user's two original disc images.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Snaity-CORE/pe2-pc-port>
- Primary source: <https://github.com/Snaity-CORE/pe2-pc-port/blob/79ca6f306a91ae54ff26e59a301e630cecfc01d0/README.md>
- Catalog page: <https://awesomerea.org/resources/pe2pc-parasite-eve-ii-port-case/>
- Record JSON: <https://awesomerea.org/resources/pe2pc-parasite-eve-ii-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pe2pc-parasite-eve-ii-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Unmodified USA disc dumps SLUS-01042 and SLUS-01055 in CHD or CUE format are required to play.
- **Prerequisites:** Windows 10 or 11 and Vulkan or OpenGL 3.3 graphics are required; Linux use is documented through Proton.
- **Limits:** The README calls mod support experimental.
- **License:** CC0-1.0 for the project's own code; bundled fonts retain their own licences.

## Primary sources

1. <https://github.com/Snaity-CORE/pe2-pc-port/blob/79ca6f306a91ae54ff26e59a301e630cecfc01d0/README.md>
2. <https://github.com/Snaity-CORE/pe2-pc-port/blob/79ca6f306a91ae54ff26e59a301e630cecfc01d0/docs/ARCHITECTURE.md>

## More in Games

- [Perfect Dark on Android: porting the decompilation-based game](https://awesomerea.org/resources/perfect-dark-android-case/index.md) · Case study
- [piney_apples: reconstructing the four .hack PS2 games in Rust](https://awesomerea.org/resources/piney-apples-case/index.md) · Case study
- [Playcard Cosmic: a native port from executable analysis](https://awesomerea.org/resources/playcard-cosmic-port-case/index.md) · Case study
- [Pocket Wormhole: an Android port of the FTL engine reimplementation](https://awesomerea.org/resources/pocket-wormhole-ftl-android-case/index.md) · Case study
- [Pokémon Platinum 3DS: a native 3DS port of Pokémon Platinum](https://awesomerea.org/resources/pokeplatinum-3ds/index.md) · Case study
- [Pokémon Platinum PC Port: a native port built on the pret decompilation](https://awesomerea.org/resources/pokemon-platinum-pc-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
