# pc-thelaststory: statically recompiling The Last Story for PC

> pc-thelaststory statically recompiles the European Wii release of The Last Story for a native PC port. Its tools identify functions in the stripped PowerPC executable and use wiikit to translate them to C++ while a runtime replaces Wii services. The author reports play from the title screen into the first chapter at 30 frames per second.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/vs-sr-dev/pc-thelaststory>
- Primary source: <https://github.com/vs-sr-dev/pc-thelaststory/blob/a1d4171002cf92fa97eef8af51092ac4e72ad795/README.md>
- Catalog page: <https://awesomerea.org/resources/pc-thelaststory-case/>
- Record JSON: <https://awesomerea.org/resources/pc-thelaststory-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pc-thelaststory-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's own European The Last Story disc, SLSP01; the repository contains no game data or executable.
- **Prerequisites:** Python 3.8 or newer, CMake, Ninja, clang, SDL3 and OpenGL 4.5 are required for the documented build.
- **Limits:** The port reaches the first chapter; fog is not drawn yet and 60 frames per second remains a goal.
- **License:** MIT applies to the repository's documentation and tools.

## Primary sources

1. <https://github.com/vs-sr-dev/pc-thelaststory/blob/a1d4171002cf92fa97eef8af51092ac4e72ad795/README.md>
2. <https://github.com/vs-sr-dev/pc-thelaststory/blob/a1d4171002cf92fa97eef8af51092ac4e72ad795/docs/03-executable.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
