# pc-megamanxcm: a native Mega Man X: Command Mission port

> pc-megamanxcm develops a native PC port of Mega Man X: Command Mission from the European GameCube release. It maps names from a symbol table left on the disc to the stripped DOL, then uses wiikit to translate PowerPC code to C++ and replace console hardware services. The author reports play through the opening scenes with audio; saving remains unavailable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/vs-sr-dev/pc-megamanxcm>
- Primary source: <https://github.com/vs-sr-dev/pc-megamanxcm/blob/978bbeb621b6c903fa2caed0253def65c755ca43/README.md>
- Catalog page: <https://awesomerea.org/resources/pc-megamanxcm-case/>
- Record JSON: <https://awesomerea.org/resources/pc-megamanxcm-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pc-megamanxcm-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied GXRP08 European GameCube disc image is required.
- **Prerequisites:** Python 3.8+ is needed for tools; building requires CMake, Ninja, a C++20 compiler, SDL3, and wiikit; running requires OpenGL 4.5.
- **Limits:** Saving is unavailable and little beyond the opening has been played.
- **License:** MIT license.

## Primary sources

1. <https://github.com/vs-sr-dev/pc-megamanxcm/blob/978bbeb621b6c903fa2caed0253def65c755ca43/README.md>
2. <https://github.com/vs-sr-dev/pc-megamanxcm/blob/978bbeb621b6c903fa2caed0253def65c755ca43/docs/03-executable.md>
3. <https://github.com/vs-sr-dev/pc-megamanxcm/blob/978bbeb621b6c903fa2caed0253def65c755ca43/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
