# pc-deepfear: statically recompiling Deep Fear for PC

> pc-deepfear investigates the European Sega Saturn release of Deep Fear and statically recompiles its program toward a native PC port using saturnkit. Its notes map both discs, data formats, SH-2 code and the SCU DSP, while local scripts build and compare the translated C++ against an interpreter. The author reports reaching the first playable room.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/vs-sr-dev/pc-deepfear>
- Primary source: <https://github.com/vs-sr-dev/pc-deepfear/blob/c3d3e4aed34678139e97b5cb83c4fd7b0cf1d343/README.md>
- Catalog page: <https://awesomerea.org/resources/pc-deepfear-case/>
- Record JSON: <https://awesomerea.org/resources/pc-deepfear-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pc-deepfear-case/index.md)

## Requirements & limits

- **Prerequisites:** The user’s own two-disc European Deep Fear release MK-81804 as .cue/.bin sets and the saturnkit submodule.
- **Prerequisites:** Python 3.8+; the C++ build needs CMake, Ninja, clang and SDL3; the oracle needs RetroArch with Beetle Saturn.
- **Limits:** The port is in progress and currently reaches the first room.
- **License:** MIT.

## Primary sources

1. <https://github.com/vs-sr-dev/pc-deepfear/blob/c3d3e4aed34678139e97b5cb83c4fd7b0cf1d343/README.md>
2. <https://github.com/vs-sr-dev/pc-deepfear/blob/c3d3e4aed34678139e97b5cb83c4fd7b0cf1d343/docs/00-sessions.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
