# pc-castlevaniajudgment: statically recompiling Castlevania Judgment for PC

> pc-castlevaniajudgment builds a native PC port of the Wii game Castlevania Judgment by translating its PowerPC executable to C++ with wiikit. Game-specific scripts identify functions using Dolphin symbols and a related executable, while a hook layer maps controller state. The author reports reaching menus, save creation and fights in an initial session.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/vs-sr-dev/pc-castlevaniajudgment>
- Primary source: <https://github.com/vs-sr-dev/pc-castlevaniajudgment/blob/b9e24a9607ea5fb5c0cffd4626366038fbc9a894/README.md>
- Catalog page: <https://awesomerea.org/resources/pc-castlevaniajudgment-case/>
- Record JSON: <https://awesomerea.org/resources/pc-castlevaniajudgment-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pc-castlevaniajudgment-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide an original North American RDGE game disc and its extracted executable and data.
- **Prerequisites:** Building uses wiikit, Python 3.8 or later, CMake, Ninja, clang and SDL3; running requires OpenGL 4.5.
- **Limits:** The recorded play session leaves some sound and broader mode checks open.
- **License:** MIT for the repository's documentation and tools.

## Primary sources

1. <https://github.com/vs-sr-dev/pc-castlevaniajudgment/blob/b9e24a9607ea5fb5c0cffd4626366038fbc9a894/README.md>
2. <https://github.com/vs-sr-dev/pc-castlevaniajudgment/blob/b9e24a9607ea5fb5c0cffd4626366038fbc9a894/docs/00-sessions.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
