# Parasite Eve: PlayStation static recompilation

> This statically recompiles the two-disc USA release of Parasite Eve with PSXRecomp and recomp-ui. Both discs contain the same executable, and each passed a startup test. Release 0.3.3 is Windows x64. The v0.3.5 packages add Linux x64 and macOS on Apple Silicon and Intel, and remain candidates until their startup gates pass. OpenBIOS covers setup.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexbeavs-ps1-ports/parasite-eve-recomp>
- Primary source: <https://github.com/alexbeavs-ps1-ports/parasite-eve-recomp/blob/abfc05bc23a9a264cf9a105b2662226e17ece299/README.md>
- Catalog page: <https://awesomerea.org/resources/parasite-eve-recomp/>
- Record JSON: <https://awesomerea.org/resources/parasite-eve-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/parasite-eve-recomp/index.md)

## Requirements & limits

- Initialize submodules, then run psxrecomp_cli.py generate with game.toml and a CUE under disc/, and cmake --build build-release --target psx-runtime. A USA SCPH BIOS is used beyond setup.
- License: GPL-3.0-only for this project's source. PSXRecomp remains PolyForm Noncommercial 1.0.0. Recomp-UI remains MIT.

## Primary sources

1. <https://github.com/alexbeavs-ps1-ports/parasite-eve-recomp/blob/abfc05bc23a9a264cf9a105b2662226e17ece299/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
