# Paper Cut: a native Paper Mario: The Thousand-Year Door port

> Paper Cut ports Paper Mario: The Thousand-Year Door to Windows, macOS, Linux, iOS and Android using C code from a decompilation. Aurora replaces the GameCube graphics, audio, input, disc and memory card layers with WebGPU/Dawn and SDL3. The port reads the user's disc image and supports the Japanese, US and European releases.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/LLCOOLT/paper-cut>
- Primary source: <https://github.com/LLCOOLT/paper-cut/blob/d4869d6ecb49ab30f5eff9f3aaac9c5f817d6130/README.md>
- Catalog page: <https://awesomerea.org/resources/paper-cut-thousand-year-door-case/>
- Record JSON: <https://awesomerea.org/resources/paper-cut-thousand-year-door-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/paper-cut-thousand-year-door-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's Paper Mario: The Thousand-Year Door disc image; game data is read from that image.
- **Scope:** Supports the Japanese G8MJ01, US G8ME01 and European G8MP01 releases.
- **License:** MIT license.

## Primary sources

1. <https://github.com/LLCOOLT/paper-cut/blob/d4869d6ecb49ab30f5eff9f3aaac9c5f817d6130/README.md>
2. <https://github.com/LLCOOLT/paper-cut/blob/d4869d6ecb49ab30f5eff9f3aaac9c5f817d6130/CMakeLists.txt>

## More in Games

- [Paper Hexagon: a reconstructed Super Hexagon port for Linux and Playdate](https://awesomerea.org/resources/paper-hexagon-super-hexagon-case/index.md) · Case study
- [PaperBoat: a native Paper Mario port built on the decompilation](https://awesomerea.org/resources/paperboat-paper-mario-port-case/index.md) · Case study
- [PaperPad: bringing Paper Mario to Apple devices](https://awesomerea.org/resources/paperpad-case/index.md) · Case study
- [PaperShip: a PC port of Paper Mario 64](https://awesomerea.org/resources/papership-paper-mario-port-case/index.md) · Case study
- [Party Board: a multiplatform Mario Party 4 port](https://awesomerea.org/resources/party-board-case/index.md) · Case study
- [PE2PC: a native Parasite Eve II port from decompiled C](https://awesomerea.org/resources/pe2pc-parasite-eve-ii-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
