{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/jedeyesniv-art/Pacman-CE-PC-Recomp/blob/47d15962913edd4547afcbc396120a6a67b5c884/docs/imports.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Pac-Man Championship Edition recompiles the Xbox 360 Live Arcade game's PowerPC code to x86-64 for a native Windows build using ReXGlue. Game-specific hooks adjust frame pacing and playfield placement, and an optional mode rearranges Championship Mode mazes. The repository also records Xbox 360 imports found during an earlier XenonRecomp attempt.",
  "description_zh": "Pac-Man Championship Edition 使用 ReXGlue 将 Xbox 360 Live Arcade 游戏的 PowerPC 代码静态重编译为 Windows 原生 x86-64 程序。游戏专用钩子调整帧节奏和迷宫画面位置，可选模式改变 Championship Mode 的迷宫顺序。仓库还记录了早期 XenonRecomp 尝试中发现的 Xbox 360 导入函数。",
  "entry_url": "https://awesomerea.org/resources/pac-man-championship-edition-pc-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/pac-man-championship-edition-pc-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/jedeyesniv-art/Pacman-CE-PC-Recomp/blob/47d15962913edd4547afcbc396120a6a67b5c884/README.md",
  "group": "cases",
  "id": "pac-man-championship-edition-pc-recomp-case",
  "json_url": "https://awesomerea.org/resources/pac-man-championship-edition-pc-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/pac-man-championship-edition-pc-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/pac-man-championship-edition-pc-recomp-case/index.md",
  "name": "Pac-Man Championship Edition: a native PC static recompilation",
  "name_zh": "Pac-Man Championship Edition：PC 原生静态重编译版",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "license"
  ],
  "requirements": [
    "The user's own Xbox 360 game dump as an STFS package or extracted default.xex with media and data files.",
    "Building requires Windows, Visual Studio 2026 C++ and Clang tools, CMake and a patched ReXGlue SDK.",
    "MIT No Attribution license."
  ],
  "requirements_zh": [
    "需要用户自备的 Xbox 360 游戏转储，可使用 STFS 包，或包含 default.xex、media 和 data 的提取文件。",
    "编译需要 Windows、Visual Studio 2026 的 C++ 与 Clang 工具、CMake，以及打过补丁的 ReXGlue SDK。",
    "MIT No Attribution 许可证。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/jedeyesniv-art/Pacman-CE-PC-Recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
