# Pac-Man Championship Edition: a native PC static recompilation

> Pac-Man Championship Edition recompiles the Xbox 360 Live Arcade game's PowerPC code to x86-64 for a native Windows build using ReXGlue. Game-specific hooks adjust frame pacing and playfield placement, and an optional mode rearranges Championship Mode mazes. The repository also records Xbox 360 imports found during an earlier XenonRecomp attempt.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jedeyesniv-art/Pacman-CE-PC-Recomp>
- Primary source: <https://github.com/jedeyesniv-art/Pacman-CE-PC-Recomp/blob/47d15962913edd4547afcbc396120a6a67b5c884/README.md>
- Catalog page: <https://awesomerea.org/resources/pac-man-championship-edition-pc-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/pac-man-championship-edition-pc-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pac-man-championship-edition-pc-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's own Xbox 360 game dump as an STFS package or extracted default.xex with media and data files.
- **Prerequisites:** Building requires Windows, Visual Studio 2026 C++ and Clang tools, CMake and a patched ReXGlue SDK.
- **License:** MIT No Attribution license.

## Primary sources

1. <https://github.com/jedeyesniv-art/Pacman-CE-PC-Recomp/blob/47d15962913edd4547afcbc396120a6a67b5c884/README.md>
2. <https://github.com/jedeyesniv-art/Pacman-CE-PC-Recomp/blob/47d15962913edd4547afcbc396120a6a67b5c884/docs/imports.md>

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- [PC-3Ddot: statically recompiling 3D Dot Game Heroes for PC](https://awesomerea.org/resources/pc-3ddot-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
