# OUO: a reconstructed Ultima Online demo server

> OUO reconstructs the Ultima Online demo server from UoDemo.exe as a C99 program for POSIX systems. Its function-by-function workflow uses disassembly of the original executable, while added server systems and protocol changes support later Ultima Online clients.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/draxinar/ouo>
- Primary source: <https://github.com/draxinar/ouo/blob/814ea87fad53b94268cb48d9b1af0e5fcfc6fc18/README.md>
- Catalog page: <https://awesomerea.org/resources/ouo-case/>
- Record JSON: <https://awesomerea.org/resources/ouo-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ouo-case/index.md)

## Requirements & limits

- **Prerequisites:** A POSIX system with gcc, make and git, plus the separate rundir server data, is needed for the documented installation.
- **Testing evidence:** Ultima Online clients 1.25.30 through 5.0.9.1 are the documented tested range.
- **License:** The repository's C source is licensed under the MIT License; the original UoDemo files are excluded from that license.

## Primary sources

1. <https://github.com/draxinar/ouo/blob/814ea87fad53b94268cb48d9b1af0e5fcfc6fc18/README.md>
2. <https://github.com/draxinar/ouo/blob/814ea87fad53b94268cb48d9b1af0e5fcfc6fc18/USAGE.md>
3. <https://github.com/draxinar/ouo/blob/814ea87fad53b94268cb48d9b1af0e5fcfc6fc18/LICENSE>

## More in Games

- [Outlaw: a reverse-engineered Atari 2600 source listing](https://awesomerea.org/resources/outlaw-atari-2600-disassembly-case/index.md) · Case study
- [OutRun 2006 Coast 2 Coast: a native port from reconstructed PC code](https://awesomerea.org/resources/outrun-2006-native-port-case/index.md) · Case study
- [Paleblood: a functional decompilation of Bloodborne with its own runtime](https://awesomerea.org/resources/paleblood-bloodborne-functional-decomp-case/index.md) · Case study
- [Paper Mario: The Thousand-Year Door — decompiling the Japanese GameCube release](https://awesomerea.org/resources/ttyd-g8mj01-decomp-case/index.md) · Case study
- [PaRappa the Rapper: decompiling the PlayStation game](https://awesomerea.org/resources/parappa-source/index.md) · Case study
- [Peach's Castle Tech Demo: an nddemo decompilation](https://awesomerea.org/resources/peachs-castle-tech-demo-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
