# ORPHEUS: reconstructing an Overwatch 1.74 server

> ORPHEUS reimplements server behavior for Overwatch 1 retail build 1.74.0.0.104319. Its Python and Rust code covers local login, lobby handoff, encrypted UDP, player input and selected Practice Range simulation for Soldier: 76. The project records observed original-client behavior and tests for selected fixtures, while broader modes and client acceptance remain in progress.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/leafall903/ORPHEUS>
- Primary source: <https://github.com/leafall903/ORPHEUS/blob/9b9cf8b694e29cafc2df3fb519548f96de84ecb6/README.md>
- Catalog page: <https://awesomerea.org/resources/orpheus-overwatch-server-case/>
- Record JSON: <https://awesomerea.org/resources/orpheus-overwatch-server-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/orpheus-overwatch-server-case/index.md)

## Requirements & limits

- **Prerequisites:** A prepared, authorized runtime for build 104319 is required to run the local server.
- **Prerequisites:** The documented Python environment is Windows with Python 3.12; public Rust checks use stable Rust.
- **Limits:** The first target scenario has no complete original-client acceptance pass.
- **License:** MIT.

## Primary sources

1. <https://github.com/leafall903/ORPHEUS/blob/9b9cf8b694e29cafc2df3fb519548f96de84ecb6/README.md>
2. <https://github.com/leafall903/ORPHEUS/blob/9b9cf8b694e29cafc2df3fb519548f96de84ecb6/data/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
