# OpenSith: reimplementing the Jedi Knight: Dark Forces II engine

> OpenSith reimplements the engine of Star Wars: Jedi Knight — Dark Forces II in Unity. It renders JKL levels and animates 3DO models. There is no COG parser or COG virtual machine, so the game is not playable, though a level can be walked around.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/r1sc/OpenSith>
- Primary source: <https://github.com/r1sc/OpenSith/blob/f600a9157f2c48aa37f3a25ae446014d746b6ab3/README.md>
- Catalog page: <https://awesomerea.org/resources/opensith/>
- Record JSON: <https://awesomerea.org/resources/opensith/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opensith/index.md)

## Requirements & limits

- Open the Scene scene in Unity and set the _Game object's Game Path to a Jedi Knight install. It reads Steam GOB archives, or files in an Extracted subdirectory.
- License: GPL-3.0.

## Primary sources

1. <https://github.com/r1sc/OpenSith/blob/f600a9157f2c48aa37f3a25ae446014d746b6ab3/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
