{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "OpenRedRacing reimplements Big Red Racing in a portable C++ engine using SDL2 and OpenGL 3.3. It reads the user's original game files, recreates circuits, vehicle handling and races, and includes level and vehicle viewers. The author reports Windows builds and tests; all seven championship rounds are implemented but have not been fully tried in game, and some handling and rendering details remain unfinished.",
  "description_zh": "OpenRedRacing 使用 SDL2 和 OpenGL 3.3，以可移植的 C++ 引擎重新实现《Big Red Racing》。项目读取用户的原版游戏文件，重现赛道、车辆操控和比赛，并提供关卡及车辆查看器。作者报告已在 Windows 上构建和测试；冠军赛七轮均已实现，但尚未在游戏中完整测试，部分操控和渲染细节仍待完善。",
  "entry_url": "https://awesomerea.org/resources/openredracing-big-red-racing-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/openredracing-big-red-racing-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/nynjardin/OpenRedRacing/blob/61c09dd37d4371395ec0dd3b33843ae59f35cc95/README.md",
  "group": "cases",
  "id": "openredracing-big-red-racing-case",
  "json_url": "https://awesomerea.org/resources/openredracing-big-red-racing-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/openredracing-big-red-racing-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/openredracing-big-red-racing-case/index.md",
  "name": "OpenRedRacing: a Big Red Racing engine reimplementation",
  "name_zh": "OpenRedRacing：Big Red Racing 游戏引擎重建",
  "reconstruction_method": "engine-reimplementation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Requires a user-owned Big Red Racing game folder containing ALWAYS.WAP and .LEV or .VHC files.",
    "Built and tested on 64-bit Windows 10 or 11 with MinGW-w64 GCC, CMake 3.21 or newer and Ninja.",
    "All seven championship rounds are implemented but have not been fully tried in game; some handling and rendering details remain unfinished.",
    "MIT License."
  ],
  "requirements_zh": [
    "需要用户自有的《Big Red Racing》游戏目录，其中包含 ALWAYS.WAP 及 .LEV 或 .VHC 文件。",
    "已在 64 位 Windows 10 或 11 上使用 MinGW-w64 GCC、CMake 3.21 或更新版本及 Ninja 构建和测试。",
    "冠军赛七轮均已实现，但尚未在游戏中完整测试；部分操控和渲染细节仍待完善。",
    "采用 MIT 许可证。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/nynjardin/OpenRedRacing",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
