# OpenPrivateer: reconstructing Wing Commander: Privateer

> OpenPrivateer reconstructs Wing Commander: Privateer and its Righteous Fire add-on for modern systems using the player's original game files. Its engine loads original archives and saves, runs mission scripts, and recreates flight and combat using findings from game data and executable disassembly. Basic multiplayer and modding features are available, with further work in progress.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://openprivateer.org/>
- Catalog page: <https://awesomerea.org/resources/openprivateer-case/>
- Record JSON: <https://awesomerea.org/resources/openprivateer-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openprivateer-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally owned copy of Wing Commander: Privateer is required; Privateer uses PRIV.TRE and INITCFG.PAK, while Righteous Fire uses RF.TRE and INITRF.PAK.
- **Limits:** The project is in public alpha.
- **Limits:** Multiplayer does not yet network trading, missions, persistence, or chat.
- **License:** No licence stated on the project page.

## Primary sources

1. <https://openprivateer.org/>

## More in Games

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- [OpenRCT2: an open re-implementation of RollerCoaster Tycoon 2](https://awesomerea.org/resources/openrct2-engine-case/index.md) · Case study
- [OpenRED: recreating Guilty Gear -Strive-'s battle system](https://awesomerea.org/resources/openred-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
