# OpenNox: a cross-platform reconstruction of the Nox engine

> OpenNox ports and extends the Nox game engine with Go and C code for cross-platform play, preservation and modding. Its contributor documentation describes analyzing an incompletely understood codebase with a C parser and refactoring it while replacing platform dependencies with Go, SDL2 and OpenAL. The project reports campaign and online play support.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/noxworld-dev/opennox>
- Primary source: <https://github.com/noxworld-dev/opennox/blob/0e78e4cd5be47c9ab34d85110f1ae21bafbfb217/README.md>
- Catalog page: <https://awesomerea.org/resources/opennox-engine-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/opennox-engine-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opennox-engine-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** Linux and Windows build instructions are provided; the Linux instructions require Go 1.22 or later, a C compiler, SDL2 and OpenAL development libraries.
- **Prerequisites:** Players supply their own Nox game media.
- **License:** GPL-3.0 for repository source unless a file specifies otherwise.

## Primary sources

1. <https://github.com/noxworld-dev/opennox/blob/0e78e4cd5be47c9ab34d85110f1ae21bafbfb217/README.md>
2. <https://github.com/noxworld-dev/opennox/blob/0e78e4cd5be47c9ab34d85110f1ae21bafbfb217/CONTRIBUTING.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
