# OpenMadoola: reimplementing The Wing of Madoola

> OpenMadoola reimplements The Wing of Madoola and reads graphics and level data from a ROM. The ROM can be madoola.nes or the Steam collection file sharedassets0.assets. It also needs font.bin, 2c04.pal, nes.pal, and the demo and mml directories. GNU/Linux builds are on Flathub as com.infochunk.OpenMadoola. Windows builds are on Releases. macOS is built from source. libco is ISC. nes_ntsc is LGPL-2.1 or later.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/nfroggy/openmadoola>
- Primary source: <https://github.com/nfroggy/openmadoola/blob/1d1b8189c960675e570f89b16eac84588c992ee1/README.md>
- Catalog page: <https://awesomerea.org/resources/openmadoola/>
- Record JSON: <https://awesomerea.org/resources/openmadoola/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openmadoola/index.md)

## Requirements & limits

- A Wing of Madoola ROM named madoola.nes, or sharedassets0.assets from the Steam collection, plus the data files shipped with the Windows release.
- License: GPL version 2.0 or later.

## Primary sources

1. <https://github.com/nfroggy/openmadoola/blob/1d1b8189c960675e570f89b16eac84588c992ee1/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
