# OpenDriverEngine: a shared engine reconstruction for Driver 1 and 2

> OpenDriverEngine is a C++ project to run Driver 1 and Driver 2 content through a shared engine. Its TODO list marks LEV level, texture and model loading, Driver 2 physics, and a decompiled reimplementation of Driver 1 car cosmetics as done. The README specifies content conversion and Lua game logic as project goals.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/OpenDriver2/OpenDriverEngine>
- Primary source: <https://github.com/OpenDriver2/OpenDriverEngine/blob/8e0551271153881ba72ac2619a70e2a050c06cbc/README.md>
- Catalog page: <https://awesomerea.org/resources/opendriverengine-case/>
- Record JSON: <https://awesomerea.org/resources/opendriverengine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opendriverengine-case/index.md)

## Requirements & limits

- Driver 1 or Driver 2 content is needed for the planned conversion.
- Driver 1 heightmaps and several rendering and AI features remain in progress or planned.

## Primary sources

1. <https://github.com/OpenDriver2/OpenDriverEngine/blob/8e0551271153881ba72ac2619a70e2a050c06cbc/README.md>
2. <https://github.com/OpenDriver2/OpenDriverEngine/blob/8e0551271153881ba72ac2619a70e2a050c06cbc/TODO.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
