# OpenBarnyard: decompiling Barnyard and the TOSHI 2.0 engine

> OpenBarnyard reconstructs C++ source for the Windows game Barnyard and its TOSHI 2.0 engine. The repository contains game and engine source, progress tooling and Windows project generation scripts.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/InfiniteC0re/OpenBarnyard>
- Primary source: <https://github.com/InfiniteC0re/OpenBarnyard/blob/2fcfd4023690a9dc79e5b10edda8b0c4cad81317/README.md>
- Catalog page: <https://awesomerea.org/resources/openbarnyard-case/>
- Record JSON: <https://awesomerea.org/resources/openbarnyard-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openbarnyard-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows builds require Visual Studio 2026 and initialized submodules.
- **License:** The repository's License.md supplies project-specific terms for the decompilation.

## Primary sources

1. <https://github.com/InfiniteC0re/OpenBarnyard/blob/2fcfd4023690a9dc79e5b10edda8b0c4cad81317/README.md>
2. <https://github.com/InfiniteC0re/OpenBarnyard/blob/2fcfd4023690a9dc79e5b10edda8b0c4cad81317/License.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
