# OpenATDeluxe: an Airline Tycoon Deluxe remake with original-data import

> OpenATDeluxe rebuilds Airline Tycoon Deluxe as a Godot project that imports images from a user-provided installation. Its format notes describe .gli graphics archive headers and RGB565 image data; the airport and player character are implemented, while gameplay remains unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/openairlinetycoon/OpenATDeluxe>
- Primary source: <https://github.com/openairlinetycoon/OpenATDeluxe/blob/b0a265bc8fa7dab7f49487f5a46bdfbf5fd22d4a/README.md>
- Catalog page: <https://awesomerea.org/resources/openatdeluxe-case/>
- Record JSON: <https://awesomerea.org/resources/openatdeluxe-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openatdeluxe-case/index.md)

## Requirements & limits

- **Prerequisites:** Godot 3.2 Mono or later and an Airline Tycoon Deluxe installation are required.
- **Limits:** The author reports data import at 90% completion; all gameplay is still missing.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/openairlinetycoon/OpenATDeluxe/blob/b0a265bc8fa7dab7f49487f5a46bdfbf5fd22d4a/README.md>
2. <https://github.com/openairlinetycoon/OpenATDeluxe/blob/b0a265bc8fa7dab7f49487f5a46bdfbf5fd22d4a/FORMATS.md>
3. <https://github.com/openairlinetycoon/OpenATDeluxe/blob/b0a265bc8fa7dab7f49487f5a46bdfbf5fd22d4a/LICENSE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
