{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "software",
  "description_en": "OpenApe reimplements the Call of Duty 4 mod tools' asset_manager.exe as a C++20 desktop editor. The author attributes its format knowledge to machine-assisted analysis of decompiled binaries. It reads GDF definitions and GDT game data, and previews models, animations and materials using the game's compiled shaders.",
  "description_zh": "OpenApe 用 C++20 重建《使命召唤 4》模组工具中的 asset_manager.exe 桌面编辑器。作者称，其格式知识来自对反编译程序的机器辅助分析。程序读取 GDF 定义和 GDT 游戏数据，并使用游戏的已编译着色器预览模型、动画和材质。",
  "entry_url": "https://awesomerea.org/resources/openape-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/openape-case/",
  "evidence_url": "https://github.com/Rex109/OpenApe/blob/628cc1208a2eeba7bf62ccef0d841d0ebac480a2/README.md",
  "group": "cases",
  "id": "openape-case",
  "json_url": "https://awesomerea.org/resources/openape-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/openape-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/openape-case/index.md",
  "name": "OpenApe: reconstructing the Call of Duty 4 Asset Manager",
  "name_zh": "OpenApe：重建《使命召唤 4》资源管理器",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirements": [
    "Building requires Visual Studio 2022 or 2026 with the C++ toolset and Windows SDK.",
    "Editing requires a Call of Duty 4 project tree with deffiles and GDT files in source_data or the folders listed in bin\\converter_gdt_dirs_0.txt.",
    "MIT licence."
  ],
  "requirements_zh": [
    "构建需要配备 C++ 工具集和 Windows SDK 的 Visual Studio 2022 或 2026。",
    "编辑需要《使命召唤 4》项目目录中的 deffiles，以及位于 source_data 或 bin\\converter_gdt_dirs_0.txt 所列目录中的 GDT 文件。",
    "采用 MIT 许可证。"
  ],
  "targets": [
    "app"
  ],
  "url": "https://github.com/Rex109/OpenApe",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
