# NuVelocity Engine: reimplementing Reflexive's Velocity Engine

> NuVelocity Engine reimplements Reflexive Entertainment's Velocity Engine as a C++ and SDL3 game engine. It provides modular 2D rendering, asset and resource loading, audio playback, screen management, and a property-based object system, with decoder source included in the repository.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/NuVelocity/NuVelocity>
- Primary source: <https://github.com/NuVelocity/NuVelocity/blob/814f9c879de343bd57b5d875dc9119eb57496269/README.md>
- Catalog page: <https://awesomerea.org/resources/nuvelocity-engine-case/>
- Record JSON: <https://awesomerea.org/resources/nuvelocity-engine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nuvelocity-engine-case/index.md)

## Requirements & limits

- **Prerequisites:** SDL3, SDL3_image, SDL3_mixer, SDL3_ttf, zlib, physfs, CMake, and submodules are required for the documented build.
- **License:** Mozilla Public License 2.0 applies to the engine and main code.

## Primary sources

1. <https://github.com/NuVelocity/NuVelocity/blob/814f9c879de343bd57b5d875dc9119eb57496269/README.md>
2. <https://github.com/NuVelocity/NuVelocity/blob/814f9c879de343bd57b5d875dc9119eb57496269/CMakeLists.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
