# NMS Shipwright: reconstructing No Man's Sky ship generation and saves

> NMS Shipwright investigates No Man's Sky ship generation and save structures through the user's installed game. It reads game archives, runs the game's generator code offline with Unicorn, finds seeds for chosen ship designs, locates ships in star systems, and edits ships and other save fields after creating a backup.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/S-T-0-7/NMS-Shipwright>
- Primary source: <https://github.com/S-T-0-7/NMS-Shipwright/blob/49102ead31b5616ab57c286f1acf5fdd8302d2ea/README.md>
- Catalog page: <https://awesomerea.org/resources/nms-shipwright-case/>
- Record JSON: <https://awesomerea.org/resources/nms-shipwright-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nms-shipwright-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's own No Man's Sky installation and save data.
- **Prerequisites:** Building from source requires Windows and Python 3.11 or later; a Linux AppImage is also described.
- **Limits:** The app refuses save writes while the game is running; Steam Cloud can restore an older save over an edit.
- **License:** MIT license.

## Primary sources

1. <https://github.com/S-T-0-7/NMS-Shipwright/blob/49102ead31b5616ab57c286f1acf5fdd8302d2ea/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
