# Nightmare Creatures: PlayStation executable analysis and native PC port

> Nightmare Creatures ports the USA PlayStation game to macOS, Windows, and Linux using a user-supplied CHD image. Its runtime interprets the original processor code while native components handle graphics, sound, input, and saves; separate tools analyse the game's executables and progressively translate code into C.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/kirby-letsgo/nightmare-creatures-decomp>
- Primary source: <https://github.com/kirby-letsgo/nightmare-creatures-decomp/blob/e14b07ac17ae72e64986ee864b16ac00b0a41ba4/README.md>
- Catalog page: <https://awesomerea.org/resources/nightmare-creatures-pc-port-case/>
- Record JSON: <https://awesomerea.org/resources/nightmare-creatures-pc-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nightmare-creatures-pc-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own USA PlayStation disc image, SLUS-00582, in CHD format.
- **Prerequisites:** Source builds require CMake 3.20+, a C11/C++17 compiler, SDL3, Python 3.12+, and chdman.
- **Limits:** The readable C translation is ongoing; modern controls are marked experimental.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/kirby-letsgo/nightmare-creatures-decomp/blob/e14b07ac17ae72e64986ee864b16ac00b0a41ba4/README.md>
2. <https://github.com/kirby-letsgo/nightmare-creatures-decomp/blob/e14b07ac17ae72e64986ee864b16ac00b0a41ba4/docs/analysis.md>
3. <https://github.com/kirby-letsgo/nightmare-creatures-decomp/blob/e14b07ac17ae72e64986ee864b16ac00b0a41ba4/DEVELOPMENT.md>

## More in Games

- [Ninja Gaiden Black: running Xbox game code on a native Windows runtime](https://awesomerea.org/resources/ninja-gaiden-black-port-case/index.md) · Case study
- [Ninja Master: a native Shinobi III reconstruction](https://awesomerea.org/resources/ninja-master-shinobi-iii-case/index.md) · Case study
- [OCTR: a native CTR Nitro-Fueled PC port with online play](https://awesomerea.org/resources/octr-nitrofueled-pc-case/index.md) · Case study
- [Odin Sphere Leifthrasir - PC Port: running the PS4 game code on PC](https://awesomerea.org/resources/odin-sphere-leifthrasir-pc-case/index.md) · Case study
- [Onslaught CE: a native Battle Engine Aquila port](https://awesomerea.org/resources/onslaught-ce-case/index.md) · Case study
- [Open Ocarina: a PC source port of Ocarina of Time](https://awesomerea.org/resources/open-ocarina-master-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
