{
  "added_at": "2026-11-08",
  "additional_evidence_urls": [
    "https://github.com/tpalko420-tech/nhl14-recomp/blob/e4b115926aa5403a947b4be7ae8a58158448cf83/docs/research/README.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "NHL 14 Recomp translates a user-supplied Xbox 360 NHL 14 executable into C++ for a native PC build using ReXGlue. The repository also provides host runtime code, save and roster tools, and documented findings about Be a GM rules derived from game code and saves.",
  "description_zh": "NHL 14 Recomp 使用 ReXGlue 将用户提供的 Xbox 360 版 NHL 14 可执行文件转换为 C++，构建 PC 原生版本。仓库还提供主机运行时代码、存档与阵容工具，以及依据游戏代码和存档整理的 Be a GM 机制分析。",
  "entry_url": "https://awesomerea.org/resources/nhl-14-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/nhl-14-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/tpalko420-tech/nhl14-recomp/blob/e4b115926aa5403a947b4be7ae8a58158448cf83/README.md",
  "group": "cases",
  "id": "nhl-14-recomp-case",
  "json_url": "https://awesomerea.org/resources/nhl-14-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/nhl-14-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/nhl-14-recomp-case/index.md",
  "name": "NHL 14 Recomp: a static Xbox 360 recompilation and franchise-mode investigation",
  "name_zh": "NHL 14 Recomp：Xbox 360 静态重编译与经营模式调查",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Supply your own legally obtained NHL 14 copy and executable dump; game data and generated C++ are excluded.",
    "Building requires Clang 18+, CMake 3.25+, Ninja, and the ReXGlue SDK; the 3D build needs a Vulkan-enabled SDK built from source.",
    "The author reports full games and Be a GM progression; audio polish and broader gameplay fidelity remain open.",
    "MIT License for the repository's original code and documentation."
  ],
  "requirements_zh": [
    "须自行提供合法取得的 NHL 14 游戏及可执行文件转储；仓库不含游戏数据和生成的 C++。",
    "构建需要 Clang 18+、CMake 3.25+、Ninja 和 ReXGlue SDK；3D 构建还需自行编译启用 Vulkan 的 SDK。",
    "作者报告可完成整场比赛及 Be a GM 流程；音频完善和更广泛的玩法保真仍待完成。",
    "仓库原创代码与文档采用 MIT 许可证。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/tpalko420-tech/nhl14-recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
