# NHL 14 Recomp: a static Xbox 360 recompilation and franchise-mode investigation

> NHL 14 Recomp translates a user-supplied Xbox 360 NHL 14 executable into C++ for a native PC build using ReXGlue. The repository also provides host runtime code, save and roster tools, and documented findings about Be a GM rules derived from game code and saves.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/tpalko420-tech/nhl14-recomp>
- Primary source: <https://github.com/tpalko420-tech/nhl14-recomp/blob/e4b115926aa5403a947b4be7ae8a58158448cf83/README.md>
- Catalog page: <https://awesomerea.org/resources/nhl-14-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/nhl-14-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nhl-14-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own legally obtained NHL 14 copy and executable dump; game data and generated C++ are excluded.
- **Prerequisites:** Building requires Clang 18+, CMake 3.25+, Ninja, and the ReXGlue SDK; the 3D build needs a Vulkan-enabled SDK built from source.
- **Limits:** The author reports full games and Be a GM progression; audio polish and broader gameplay fidelity remain open.
- **License:** MIT License for the repository's original code and documentation.

## Primary sources

1. <https://github.com/tpalko420-tech/nhl14-recomp/blob/e4b115926aa5403a947b4be7ae8a58158448cf83/README.md>
2. <https://github.com/tpalko420-tech/nhl14-recomp/blob/e4b115926aa5403a947b4be7ae8a58158448cf83/docs/research/README.md>

## More in Games

- [NHL Legacy: Xbox 360 static recompilation and Vulkan port](https://awesomerea.org/resources/nhl-legacy-recomp-case/index.md) · Case study
- [Nightmare Creatures II: a PlayStation local recompilation kit](https://awesomerea.org/resources/nightmare-creatures-ii-recomp-case/index.md) · Case study
- [Ninja Gaiden II Recompiled: a native Xbox 360 game port](https://awesomerea.org/resources/ng2recomp-case/index.md) · Case study
- [Noble Archimedes: recompiling Castlevania: Curse of Darkness for PC](https://awesomerea.org/resources/noble-archimedes/index.md) · Case study
- [NosCore.ClientLab: statically recompiling the NosTale client for browser tests](https://awesomerea.org/resources/noscore-clientlab-case/index.md) · Case study
- [NSMB Wii Multiplayer Recompilation: native port of New Super Mario Bros. Wii](https://awesomerea.org/resources/nsmb-wii-multiplayer-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
