# Carbon: an Xbox 360 static recompilation and renderer investigation

> Carbon is a ReXGlue recompilation project for Need for Speed: Carbon with native renderer and Android host code. Its investigation notes describe Vulkan rendering work and report per-frame GPU command-processor measurements from an Android run on an Adreno device.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Sampreeth004/nfs-carbon-recomp>
- Primary source: <https://github.com/Sampreeth004/nfs-carbon-recomp/blob/5bbebdfcbe9fe970692fe5b5c9da2cfc8f5388a0/docs/frame-census.md>
- Catalog page: <https://awesomerea.org/resources/nfs-carbon-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/nfs-carbon-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nfs-carbon-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Building uses ReXGlue and a C++23 toolchain; the Android build runs code generation on the host.
- **Testing evidence:** The author reports a roughly 60-second Android run whose 3D scene was not identified as menu or race.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Sampreeth004/nfs-carbon-recomp/blob/5bbebdfcbe9fe970692fe5b5c9da2cfc8f5388a0/docs/frame-census.md>
2. <https://github.com/Sampreeth004/nfs-carbon-recomp/blob/5bbebdfcbe9fe970692fe5b5c9da2cfc8f5388a0/CMakeLists.txt>
3. <https://github.com/Sampreeth004/nfs-carbon-recomp/blob/5bbebdfcbe9fe970692fe5b5c9da2cfc8f5388a0/docs/native-renderer.md>

## More in Games

- [Cars Race-O-Rama Recompiled: an Xbox 360 recompilation](https://awesomerea.org/resources/cars-race-o-rama-recompiled-case/index.md) · Case study
- [Castlevania 64: Recompiled — a beta static-recompilation port](https://awesomerea.org/resources/cv64-recompiled-case/index.md) · Case study
- [Castlevania Chronicles: a cross-platform recompilation](https://awesomerea.org/resources/castlevania-chronicles-recomp/index.md) · Case study
- [Castlevania: Curse of Darkness — a native PC port by static recompilation](https://awesomerea.org/resources/castlevania-curse-of-darkness-pc-case/index.md) · Case study
- [Castlevania: The Adventure ReBirth: a PowerPC lifted PC port](https://awesomerea.org/resources/castlevania-adventure-rebirth-port-case/index.md) · Case study
- [Celosia: statically recompiling Shadow of the Colossus for Mac and Vita](https://awesomerea.org/resources/celosia/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
