# msattack: reconstructing the Metal Slug Attack backend

> msattack is a Go reimplementation effort for the Metal Slug Attack backend. The author describes capturing traffic between the game and its server to infer private API behavior, then writing a replacement service and proxy scripts. The documented setup also requires game data obtained separately from observed traffic or another source.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jamestiotio/msattack>
- Primary source: <https://github.com/jamestiotio/msattack/blob/0b2e6875b593e0c94bf3b6abc9a1e76e3e8bd5b8/README.md>
- Catalog page: <https://awesomerea.org/resources/msattack-server-case/>
- Record JSON: <https://awesomerea.org/resources/msattack-server-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/msattack-server-case/index.md)

## Requirements & limits

- **Prerequisites:** Go, a proxy setup, and required game binary data are needed.
- **Limits:** The README lists features as forthcoming.
- **License:** AGPL-3.0 license.

## Primary sources

1. <https://github.com/jamestiotio/msattack/blob/0b2e6875b593e0c94bf3b6abc9a1e76e3e8bd5b8/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
