# Moto Racer Recomp: a native Moto Racer port built by static recompilation

> Moto Racer Recomp translates the original Moto Racer Windows executable from a user's GOG installer into C and compiles a native program on the user's computer. Its runtime implements the Windows, DirectDraw, Direct3D, DirectSound and CD audio interfaces used by the game, with builds for Apple Silicon macOS, Windows x64 and x86-64 Linux.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/segovia-no/MotoRacerRecomp>
- Primary source: <https://github.com/segovia-no/MotoRacerRecomp/blob/c42e758d33666e0de7457f353a806cfd019454f6/README.md>
- Catalog page: <https://awesomerea.org/resources/moto-racer-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/moto-racer-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/moto-racer-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned Moto Racer GOG offline installer named setup_moto_racer_2.1.0.11.exe; game code and assets are generated or extracted locally.
- **Prerequisites:** macOS 12 or later on Apple Silicon, 64-bit Windows 10 or 11, or x86-64 Linux with glibc 2.29 or later.
- **Prerequisites:** About 1.5 GB of free disk space for installation.
- **License:** MIT license.

## Primary sources

1. <https://github.com/segovia-no/MotoRacerRecomp/blob/c42e758d33666e0de7457f353a806cfd019454f6/README.md>
2. <https://github.com/segovia-no/MotoRacerRecomp/blob/c42e758d33666e0de7457f353a806cfd019454f6/CMakeLists.txt>
3. <https://github.com/segovia-no/MotoRacerRecomp/blob/c42e758d33666e0de7457f353a806cfd019454f6/LICENSE>

## More in Games

- [MUA PC Port: three Xbox 360 games statically recompiled](https://awesomerea.org/resources/mua-bundle-recompiled-case/index.md) · Case study
- [Namco 2x Systems: rebuilding System 21, 22 and 23 arcade games](https://awesomerea.org/resources/namco-2x-systems/index.md) · Case study
- [Naruto: Clash of Ninja: static recompilation of five GameCube releases](https://awesomerea.org/resources/clash-of-ninja-recomp-case/index.md) · Case study
- [Naruto: Rise of a Ninja — an Xbox 360 recompilation port for Switch](https://awesomerea.org/resources/naruto-rise-of-a-ninja-nx-case/index.md) · Case study
- [Need for Speed Most Wanted (2005, PC) — Recompiled: an x86 static recompilation](https://awesomerea.org/resources/nfsmwpc-recompiled-case/index.md) · Case study
- [Need for Speed Underground: a PC executable static recompilation](https://awesomerea.org/resources/nfsu1-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
