# Mother3Recomp: statically recompiling MOTHER 3 for PC

> Mother3Recomp translates MOTHER 3's Game Boy Advance ARM7TDMI code into C for a native PC build using gbarecomp. It configures separate Japanese and English fan-patched ROM targets, imports function symbol metadata and runs missed paths through interpreter and JIT fallback.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/agray0425/Mother3Recomp>
- Primary source: <https://github.com/agray0425/Mother3Recomp/blob/5196a144a39dbd1d4b7ee0076a5dfa4ef03b74a1/README.md>
- Catalog page: <https://awesomerea.org/resources/mother3recomp-case/>
- Record JSON: <https://awesomerea.org/resources/mother3recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mother3recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal ROM matching the selected Japanese or English fan-patched SHA-1 and a personal GBA BIOS are required.
- **Prerequisites:** Windows builds require MSYS2 mingw64, CMake 3.20 or newer, Ninja and SDL2.
- **Scope:** The project is based on EmeraldRecomp and retains inherited Emerald files.
- **License:** PolyForm Noncommercial License 1.0.0.

## Primary sources

1. <https://github.com/agray0425/Mother3Recomp/blob/5196a144a39dbd1d4b7ee0076a5dfa4ef03b74a1/README.md>
2. <https://github.com/agray0425/Mother3Recomp/blob/5196a144a39dbd1d4b7ee0076a5dfa4ef03b74a1/docs/re/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
