# ModernGekko

> ModernGekko is a runtime for GameCube and Wii recomps. The README describes loading code mods from package directories and libraries, with dependency ordering, hooks, function patches, and disc and CPU ABI checks.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ExpansionPak/ModernGekko>
- Primary source: <https://github.com/ExpansionPak/ModernGekko/blob/a2e4e2b026a68d4848f20ebf16f0e0ddeb573957/README.md>
- Catalog page: <https://awesomerea.org/resources/modern-gekko/>
- Record JSON: <https://awesomerea.org/resources/modern-gekko/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/modern-gekko/index.md)

## Requirements & limits

- Code mods load from Mods beside the executable and from the user directory Mods folder, unless --mods or --no-mods is used.
- Package directories are named with the .mgm suffix and contain mod.so, mod.dll, or mod.dylib. Development libraries use the .mgm.so, .mgm.dll, or .mgm.dylib suffix.
- License: GPL-3.0.

## Primary sources

1. <https://github.com/ExpansionPak/ModernGekko/blob/a2e4e2b026a68d4848f20ebf16f0e0ddeb573957/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
