# Mario Kart Wii 3DS: a native port built from the player's disc

> Mario Kart Wii 3DS continues a native Nintendo 3DS port of Mario Kart Wii, building an installable CIA from the player's USA disc image. The builder converts courses, characters, vehicles, menus, movies and sound; the runtime uses recreated kart physics and 3DS-specific rendering, audio and menus.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/MiniBandit/MKW-3DS>
- Primary source: <https://github.com/MiniBandit/MKW-3DS/blob/1b3ff336d3911908aaf58a758036cc91c327be5d/README.md>
- Catalog page: <https://awesomerea.org/resources/mkw-3ds-case/>
- Record JSON: <https://awesomerea.org/resources/mkw-3ds-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mkw-3ds-case/index.md)

## Requirements & limits

- **Prerequisites:** A Mario Kart Wii USA disc image with game ID RMCE01, in .iso or .wbfs format, is required.
- **Prerequisites:** Building requires devkitPro 3ds-dev, Python 3.11–3.14, Node.js LTS, Git and about 15 GB of free space; installation requires a 3DS with custom firmware.
- **Limits:** Coin Runners and Team VS are in progress; Mirror and online play are absent.
- **License:** MIT covers this continuation's changes and additions; the original port and third-party components have separate terms.

## Primary sources

1. <https://github.com/MiniBandit/MKW-3DS/blob/1b3ff336d3911908aaf58a758036cc91c327be5d/README.md>
2. <https://github.com/MiniBandit/MKW-3DS/blob/1b3ff336d3911908aaf58a758036cc91c327be5d/LICENSE>

## More in Games

- [MaskPad: an iPhone and iPad port of Majora's Mask](https://awesomerea.org/resources/maskpad-case/index.md) · Case study
- [Max Payne Mobile: Android binary rehosting on Switch](https://awesomerea.org/resources/max-payne-mobile-switch-port-case/index.md) · Case study
- [max_vita: porting Max Payne Mobile's Android binary to PS Vita](https://awesomerea.org/resources/max-vita-case/index.md) · Case study
- [MDK in C# and SDL3: reconstructing the 1997 game](https://awesomerea.org/resources/mdk-sdl-case/index.md) · Case study
- [MDK in Godot: a port from game data and executable analysis](https://awesomerea.org/resources/mdk-godot-case/index.md) · Case study
- [MechWarrior SDL port: reconstructing the 1989 game in C17](https://awesomerea.org/resources/mechwarrior-sdl-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
