{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/glinesbdev/mh3u-port/blob/9a76565fbf357f0f2f4e7920160c5f7b848e5986/Cargo.toml",
    "https://github.com/glinesbdev/mh3u-port/blob/9a76565fbf357f0f2f4e7920160c5f7b848e5986/CONTRIBUTING.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "mh3u-port statically recompiles the USA v32 Wii U release of MH3U for Windows and Linux. It translates the game's PowerPC functions into C, runs them with a Rust replacement for Wii U system libraries, and converts GPU shader programs to WGSL. The author reports that it reaches the village and runs quests, with some graphics effects unfinished.",
  "description_zh": "mh3u-port 将 MH3U 的 Wii U 美版 v32 静态重编译到 Windows 和 Linux。它把游戏的 PowerPC 函数转换为 C，用 Rust 运行时代替 Wii U 系统库，并把 GPU 着色器程序转换为 WGSL。作者称当前可进入村庄并执行任务，但部分图形效果仍未完成。",
  "entry_url": "https://awesomerea.org/resources/mh3u-port-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/mh3u-port-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/glinesbdev/mh3u-port/blob/9a76565fbf357f0f2f4e7920160c5f7b848e5986/README.md",
  "group": "cases",
  "id": "mh3u-port-case",
  "json_url": "https://awesomerea.org/resources/mh3u-port-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/mh3u-port-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/mh3u-port-case/index.md",
  "name": "mh3u-port: statically recompiling MH3U for PC",
  "name_zh": "mh3u-port：将 MH3U 静态重编译到 PC",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Supply a personally dumped, decrypted USA base game and v32 update in code/, content/ and meta/ folders.",
    "A Vulkan or Direct3D 12 capable GPU and an x86-64 CPU with FMA are required; the documented builds use Rust and platform-specific C toolchains.",
    "Online play and other network features are unsupported; graphics effects, dump hash checking and CI remain unfinished.",
    "AGPL-3.0-only license."
  ],
  "requirements_zh": [
    "需提供自行转储并解密的美版游戏本体及 v32 更新，按 code/、content/、meta/ 目录组织。",
    "需要支持 Vulkan 或 Direct3D 12 的 GPU、支持 FMA 的 x86-64 CPU；文档中的构建还使用 Rust 和相应平台的 C 工具链。",
    "不支持在线游玩及其他网络功能；部分图形效果、转储哈希校验和 CI 尚未完成。",
    "许可证为 AGPL-3.0-only。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/glinesbdev/mh3u-port",
  "verification": "source-reviewed",
  "verified_at": "2026-11-09"
}
