# mh3u-port: statically recompiling MH3U for PC

> mh3u-port statically recompiles the USA v32 Wii U release of MH3U for Windows and Linux. It translates the game's PowerPC functions into C, runs them with a Rust replacement for Wii U system libraries, and converts GPU shader programs to WGSL. The author reports that it reaches the village and runs quests, with some graphics effects unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/glinesbdev/mh3u-port>
- Primary source: <https://github.com/glinesbdev/mh3u-port/blob/9a76565fbf357f0f2f4e7920160c5f7b848e5986/README.md>
- Catalog page: <https://awesomerea.org/resources/mh3u-port-case/>
- Record JSON: <https://awesomerea.org/resources/mh3u-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mh3u-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply a personally dumped, decrypted USA base game and v32 update in code/, content/ and meta/ folders.
- **Prerequisites:** A Vulkan or Direct3D 12 capable GPU and an x86-64 CPU with FMA are required; the documented builds use Rust and platform-specific C toolchains.
- **Limits:** Online play and other network features are unsupported; graphics effects, dump hash checking and CI remain unfinished.
- **License:** AGPL-3.0-only license.

## Primary sources

1. <https://github.com/glinesbdev/mh3u-port/blob/9a76565fbf357f0f2f4e7920160c5f7b848e5986/README.md>
2. <https://github.com/glinesbdev/mh3u-port/blob/9a76565fbf357f0f2f4e7920160c5f7b848e5986/Cargo.toml>
3. <https://github.com/glinesbdev/mh3u-port/blob/9a76565fbf357f0f2f4e7920160c5f7b848e5986/CONTRIBUTING.md>

## More in Games

- [MH4UltimateDC: static recompilation and PC port of MH4U](https://awesomerea.org/resources/mh4ultimatedc-case/index.md) · Case study
- [MHForever: statically recompiling Monster Hunter Freedom Unite for PC](https://awesomerea.org/resources/mhforever-case/index.md) · Case study
- [Midnight Club: Los Angeles - Recompiled: an Xbox 360 PC port](https://awesomerea.org/resources/midnight-club-los-angeles-recompiled-case/index.md) · Case study
- [Midnight Club: Los Angeles Recomp: an experimental Android ARM64 port](https://awesomerea.org/resources/midnight-club-la-android-recomp-case/index.md) · Case study
- [Midnight Club: Los Angeles — RECOMP: an Xbox 360 static recompilation for PC](https://awesomerea.org/resources/midnight-club-los-angeles-recomp-case/index.md) · Case study
- [Midnight Club: Los Angeles — static recompilation of the Xbox 360 game](https://awesomerea.org/resources/mcla-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
