# Mercenaries 2: a Rust reconstruction of World in Flames

> Mercenaries 2: World in Flames is reconstructed as a Rust game engine that loads models, terrain, scripts, menus, audio and other data from the user's PC installation. The project traces the Xbox 360 program in Ghidra to recover engine behavior and uses game data and original footage for other behavior. The author reports a playable single-player story on Windows, while shared-world co-op remains unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/bstoney-yt/Mercenaries-2-Decompilation>
- Primary source: <https://github.com/bstoney-yt/Mercenaries-2-Decompilation/blob/94722bc01deffea579f786895f0ff8d6d5e95602/README.md>
- Catalog page: <https://awesomerea.org/resources/mercenaries-2-rust-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/mercenaries-2-rust-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mercenaries-2-rust-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** A user's own installed PC copy of Mercenaries 2: World in Flames is required.
- **Prerequisites:** The primary release targets 32-bit Windows; ffmpeg is needed to play movies.
- **Limits:** Shared-world co-op is deferred until after the Beta.
- **License:** MIT OR Apache-2.0, as declared in Cargo.toml.

## Primary sources

1. <https://github.com/bstoney-yt/Mercenaries-2-Decompilation/blob/94722bc01deffea579f786895f0ff8d6d5e95602/README.md>
2. <https://github.com/bstoney-yt/Mercenaries-2-Decompilation/blob/94722bc01deffea579f786895f0ff8d6d5e95602/Cargo.toml>

## More in Games

- [Metal Mutant: a browser engine reconstructed from the DOS game](https://awesomerea.org/resources/metal-mutant-web-case/index.md) · Case study
- [mgcarpet: reconstructing the Magic Carpet games with turn comparisons](https://awesomerea.org/resources/mgcarpet-case/index.md) · Case study
- [MHLIB: reimplementing engines for Moorhuhn games](https://awesomerea.org/resources/mhlib-moorhuhn-case/index.md) · Case study
- [mkxp: reimplementing RPG Maker's RGSS runtime](https://awesomerea.org/resources/mkxp-rgss-case/index.md) · Case study
- [mortar-eng: LSW game scene and character reconstruction](https://awesomerea.org/resources/mortar-eng-lsw-case/index.md) · Case study
- [My biggest work: reconstructing Brawlhalla replay simulation](https://awesomerea.org/resources/my-biggest-work-brawlhalla-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
