# Melee-X: a native original Xbox port of Super Smash Bros. Melee

> Melee-X ports the Super Smash Bros. Melee decompilation to the original Xbox, compiling game code for its Pentium III and mapping GameCube graphics calls to the NV2A GPU. It implements platform services for input, audio, disc access and saves, and reads game data from the player's NTSC-U 1.02 disc image. The author reports four-player play and notes occasional crashes.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TechProGabe/Melee-X>
- Primary source: <https://github.com/TechProGabe/Melee-X/blob/e5e35d8e682a186937eac41d1019ff90f09a1d5a/README.md>
- Catalog page: <https://awesomerea.org/resources/melee-x-case/>
- Record JSON: <https://awesomerea.org/resources/melee-x-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/melee-x-case/index.md)

## Requirements & limits

- **Prerequisites:** A modded original Xbox capable of running homebrew is required.
- **Prerequisites:** The player's own Super Smash Bros. Melee NTSC-U disc image is required; only version 1.02 has been tested, and PAL and Japanese copies do not boot.
- **Prerequisites:** Building uses nxdk and LLVM 21.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/TechProGabe/Melee-X/blob/e5e35d8e682a186937eac41d1019ff90f09a1d5a/README.md>
2. <https://github.com/TechProGabe/Melee-X/blob/e5e35d8e682a186937eac41d1019ff90f09a1d5a/docs/architecture.md>

## More in Games

- [MELEE360: porting Super Smash Bros. Melee to Xbox 360](https://awesomerea.org/resources/melee360-case/index.md) · Case study
- [Metaforce: a Metroid Prime engine reimplementation rebuilt on the decompilation](https://awesomerea.org/resources/metaforce-metroid-prime-case/index.md) · Case study
- [Metroid Prime Port: an AI-assisted native port of the PrimeDecomp decompilation](https://awesomerea.org/resources/metroid-prime-port-case/index.md) · Case study
- [Metropolismania PC: porting a PS2 game function by function](https://awesomerea.org/resources/metropolismania-pc-case/index.md) · Case study
- [MikuPan: a native Fatal Frame PC port built on the Himuro decompilation](https://awesomerea.org/resources/mikupan-fatal-frame-port-case/index.md) · Case study
- [Miyoo64: porting fifteen Nintendo 64 games to Miyoo Mini](https://awesomerea.org/resources/miyoo64/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
