# MegaManX3SNESRecomp: a Mega Man X3 static recompilation

> MegaManX3SNESRecomp applies snesrecomp to the US SNES release of Mega Man X3, running covered 65816 paths natively and falling back to an interpreter elsewhere. Its game-specific code handles startup and display behavior, while symbol annotations and coverage data guide regeneration. The author reports opening scenes and early gameplay, with wider stage coverage and audio checks still open.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/MegamanX3SNESRecomp>
- Primary source: <https://github.com/mstan/MegamanX3SNESRecomp/blob/11fd7339d8005657130e35e33a7aec5a9ab9f1bb/README.md>
- Catalog page: <https://awesomerea.org/resources/mega-man-x3-snes-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/mega-man-x3-snes-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mega-man-x3-snes-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal Mega Man X3 (USA) ROM matching the documented digest is required.
- **Prerequisites:** Building requires the snesrecomp and recomp-ui submodules, CMake and Ninja.
- **Limits:** Broad stage-by-stage gameplay coverage and audio verification remain open.
- **License:** PolyForm Noncommercial License 1.0.0 applies to the project code, with permissions in PERMISSIONS.md.

## Primary sources

1. <https://github.com/mstan/MegamanX3SNESRecomp/blob/11fd7339d8005657130e35e33a7aec5a9ab9f1bb/README.md>
2. <https://github.com/mstan/MegamanX3SNESRecomp/blob/11fd7339d8005657130e35e33a7aec5a9ab9f1bb/symbols/README.md>

## More in Games

- [MegaManX5Recomp: statically recompiling Mega Man X5 for Windows](https://awesomerea.org/resources/megaman-x5-recomp-case/index.md) · Case study
- [MegaManZeroRecomp: statically recompiling Mega Man Zero](https://awesomerea.org/resources/megaman-zero-recomp/index.md) · Case study
- [Melee Unlocked: a Windows source port and static recompilation of Melee](https://awesomerea.org/resources/melee-unlocked-case/index.md) · Case study
- [MeleePad: a native Apple static recompilation of Super Smash Bros. Melee](https://awesomerea.org/resources/meleepad-melee-port-case/index.md) · Case study
- [Metal Gear Solid Recompiled: static recompilation of Metal Gear Solid](https://awesomerea.org/resources/mgs-recomp/index.md) · Case study
- [Metal Slug XX: recompiling the game with ReXGlue](https://awesomerea.org/resources/metal-slug-xx-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
